I'm well past where I had gotten to in Panda3D on this things I'm actually worried about. I haven't try to do anything with animation nor have I worried about the camera clipping through the ground. Right now the agent (the green ball) moves without any intelligence. Its hydration and satiation slowly decrease, it is removed from the scene when either hits zero. I have placed a water source and a food source into the scene, when the agent is near them it refills its hydration and satiation. I hope to have the agent working as a simple reflex agent by the end of the week. It should, in theory, be relatively simple. I'm pretty excited about it!
So Joshua convinced me to try out Unity instead of using Panda3D. So far I must say it is going very well. Unity has been a very clean interface and the gui has been relatively easy to use. It did require me to watch tutorials for basically an entire day before really getting started but the learning curve was well worth it. I also am having to learn C# but thus far no serious issues with that.
I'm well past where I had gotten to in Panda3D on this things I'm actually worried about. I haven't try to do anything with animation nor have I worried about the camera clipping through the ground. Right now the agent (the green ball) moves without any intelligence. Its hydration and satiation slowly decrease, it is removed from the scene when either hits zero. I have placed a water source and a food source into the scene, when the agent is near them it refills its hydration and satiation. I hope to have the agent working as a simple reflex agent by the end of the week. It should, in theory, be relatively simple. I'm pretty excited about it!
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So I am being stumped completely by what should be a incredibly simple issue to resolve. I am trying to make a simple third person camera. Everything was working great until I tried to have the camera not pass through the terrain. For some reason that completely screwed up the whole bloody system! My WTF/minute have hit the roof! Seriously I searched my entire code base and I never move the camera directly and yet, and YET!, its position doesn't stay (0,0,0)! Sigh.... I'll figure it out, I think I'm going to rewrite the entire GameCamera class that I've been working on. You'd think that there would be a forum post some where about a Third Person Camera using the Bullet Physics engine with Panda3D but either I'm completely worthless at googling issues (which I kinda am, lets be honest) or one doesn't exist.
I'm also thinking about just going to a FPS style camera for now so that I can continue working on getting a world created for some computer controlled agents since that is after all the whole point of this exercise. Wish me luck! EDIT: Okay so, as is always the case with these issues, I now feel stupid :). I some how deleted the line of code that turned off the native mouse control that Panda3D comes with... Sigh. Its cool it only took me 3 days to notice. I've started experimenting with the Panda3D engine. I spent all of yesterday working on it and here's what I've got so far! First I worked on getting a basic scene created. I extended the tutorial that they have as an introduction. The camera follows the character and you can rotate the camera around the character. You can move the character with wasd controls. Oh, and you can push the button in the upper left hand corner and it prints something to the console, serious stuff there! Once I got a basic understanding of the underlying engine I decided to have a look at some of the physics options that they have working with it. I choose the Bullet physics engine. No idea if that was the right choice but it looked to have the most documentation with it. The ball falls and then rolls around the terrain, nothing too exciting and all I did was take an example and rewrite it to make it more OOP. All in all I'm pretty happy with that for one days work trying to get an understanding of the basics of the engine. The documentation with Panda3D is occasionally spotty but it does seem to be a fairly simple engine to use.
Bridge Battle has been released! Go to the games page and download the client!
My first solo game, Battle Bridge, will be released to the public tomorrow! Battle Bridge is a simple and entertaining game for two players. Each player controls four unique units and attempts to destroy the other players team. Use the unique properties of each unit to gain the upper hand and take control of the bridge! The game will be available on my games page tomorrow at 10:00 am central time.
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